![]() ![]() Well i'm afraid thats not the case anymore. So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. 1 Description 2 Unique Attributes 3 Combat Skills 4 Camping Skills 5 Tactical Analysis 6 Equipment 7 District Bonus 8 Customisation 9 Sprites 10 Barks 11 Trivia 12 Comic Description If there was ever such a thing as ‘weaponized suffering’, then the Flagellant would be the term made flesh. If we see a 60 chance to hit, we will feel like 'That should hit most of the time' and then when it misses, we feel cheated, so cheated that the moment sticks out in our memory and later we come to feel that our 60 chance to hit actually misses more often than it hits, regardless of truth. It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. I've had runs where 2-3 characters all got virtues before. ![]() Seems much higher than that, about 25% in my experience. ![]() I'd say it has a base chance of maybe 5-10%. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. Stacking Virtue simply raises the chances a character will go positive rather than negative once hitting resolve check at 100 stress. Nasty thing like masochist where you do damage to yourself and stress the party. Virtue : a very profitable state where the character potentially gets free positive buffs and actions every turn benefiting him/herself or the whole team. İlk olarak aaron.m.barlow tarafından gönderildi:When you hit 100 stress, you usually get an affliction. ![]()
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